Portfolio example

A student portfolio presentation for an internship application

A design student's portfolio, for students applying to internships, placements or graduate roles. It leads with three projects, walks through one case study from interviews to a tested prototype, shows the results of user testing, and ends with skills, references and a client's words.

Education17 slides · shown in the Portfolio template (Premium)

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  1. Selected work · 2026
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    PORTFOLIO
    DESIGNING TOOLS PEOPLE ENJOY USING
    Portfolio · Maya Okonkwo · BA Interaction Design, Westmere School of Art · 2026

    01Cover

    Designing tools people enjoy using

    Portfolio · Maya Okonkwo · BA Interaction Design, Westmere School of Art · 2026

  2. 02Agenda

    Inside this portfolio

    • About me
    • Education and skills
    • Selected projects
    • Internship experience
    • Let's talk
  3. 03Section

    Selected projects

    Three projects, each starting with a real person and a real problem.

  4. 04Key numbers

    Two years of study, shipped as real work

    Every project here was tested with the people it was made for, not only critiqued in the studio.

    • 12 — Projects completed
    • 3 — Live with real users
    • 480 — Library app users
    • 1st — Spring show prize
  5. 05Chart

    Two rounds of testing doubled task success on the library app

    Chart: Find a book, Book a room across Old app, Round 1, Round 2, Final.

    • Find a book: Old app 48 · Round 1 72 · Round 2 86 · Final 91
    • Book a room: Old app 35 · Round 1 58 · Round 2 76 · Final 84

    Task success for 24 student testers. The hardest task, booking a room, rose from 35% to 84%.

  6. 06At a glance

    My work at a glance

    • Library app redesign for 480 students — A 12-week project rebuilding my university library's loans and room-booking app, from interviews to a tested prototype.
    • Food bank identity — Logo, signs and leaflets.
    • Museum wayfinding — Print and mobile maps.
    • Type poster series — Shown at the spring show.
    • Motion studies — Six short animations.
  7. 07Points

    What I bring to a design team

    Skills built in the studio and proven on real projects.

    • User research: I have planned and run over 30 interviews and usability tests, and shared what I found.
    • Visual and interaction design, from first wireframes to polished, accessible prototypes that really work.
    • Clear communication: I present work every week and write short case studies that explain each decision.
  8. 08Two columns

    Education and skills

    Education

    • BA Interaction Design, Year 2
    • Westmere School of Art, 2025–28
    • Foundation year, distinction

    Skills and tools

    • Prototyping and design systems
    • Layout, type and illustration
    • HTML and CSS for simple builds
  9. 09Comparison

    Studio projects and client work taught me different things

    Studio projects

    • Freedom to explore ideas
    • Feedback from tutors and peers
    • Deadlines I set myself

    Client work

    • Real users, real constraints
    • Feedback from the client
    • Fixed launch dates
  10. 10Table

    Selected projects at a glance

    ProjectRoleLengthOutcome
    Library appLead designer12 weeks88% task success
    Food bankSolo6 weeksUsed at 4 sites
    Museum mapsTeam of three8 weeksShortlisted
    Type postersSolo4 weeksFirst prize
  11. 11Timeline

    My design journey so far

    1. 2024Art and design foundation year at Harbourside College.
    2. 2025Started a BA in Interaction Design at Westmere School of Art.
    3. 2026Ten-week summer design internship at a small digital studio.
    4. 2027Looking for a summer internship in product or UX design.
  12. 12Process

    From brief to design in four steps

    1. ListenInterview users and read the brief closely.
    2. SketchExplore many ideas quickly on paper.
    3. PrototypeBuild a clickable version in a day or two.
    4. TestWatch five people use it, then refine.
  13. 13Composed

    Library app: from interviews to tested prototype in 12 weeks

    1. Interviews: 14 students and 2 librarians (Users)
    2. Synthesis: Pain points mapped to tasks (Design)
    3. Wireframes: Three layouts compared (Design)
    4. Prototype: Clickable, accessible flows (Design)
    5. Testing: 24 students, two rounds (Users)

    Deliverables

    • Report: research findings
    • Prototype: 18 clickable screens
    • Case study: in this portfolio
    TaskBeforeAfter
    1Find a book48%91%
    2Renew a loan41%88%
    3Book a room35%84%
    4Pay a fine52%90%

    What I learned

    • Test early: Paper sketches found big issues
    • Cut features: Fewer screens, clearer paths
    • Show the data: Numbers won the library's support

    Next step: The library plans to build it in 2027

  14. 14Image

    Internship: ten weeks at a digital studio

    At Fieldhouse Studio I designed screens for a charity's volunteer sign-up app, working with two senior designers and a developer.

    • Shipped 14 screens to production
    • Ran my first client workshop

    Image: Design intern presenting wireframes on a wall of sticky notes

  15. 15Team

    References and collaborators

    • Prof. Daniel Kerr, Programme leader. Studio tutor, Years 1 and 2.
    • Sofia Marín, Senior designer. Internship supervisor.
    • Aisha Rahman, Head librarian. Client for the library app.
    • Leo Brandt, Fellow student. Museum maps teammate.
  16. 16Quote

    What a client said

    “Maya listens first and designs second. Her prototype changed how our team thinks about students.”

    Aisha Rahman, Head Librarian, Westmere
  17. 17Closing

    Let's design something useful together

    maya.okonkwo@example.com · Full case studies on request · Available June to September 2027.

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Questions

Three is a good number for an interview: enough to show range, few enough to talk through each. This example covers three briefly and goes deep on one, with the problem, the process and a measured result.